Many people believe video games violence to be a cause of aggression in adolescents. Many sociological and socio-psychological studies on the effect of violence on television on the level of aggressiveness irrefutably prove that after watching such scenes aggression increases in 3-15% of adults. The children are more susceptible than adults, especially when playing, they are not passive spectators, and become active participators in the act of violence.
Recently, the public growing concern is violence in video games, which is becoming more and more realistic and sadistic. The main plot of these games is war or fighting. War is an ancient form of human activity. In short periods of peace, people played war and those war games are countless. Among them Olympic Games in ancient Greece, chivalry tournaments, and finally, the modern military exercises and maneuvers.
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Video games, gaining an amazing degree of realism, has long found application in the military sector. Simulations of combat and other military equipment in general were created specifically for the needs of the military and have been used and are used as simulators. A strategic war games have become an indispensable element of training commanders and staffs at all levels of military academies.
Recent studies have found that video games in which there are scenes of violence may affect the brain of adolescents. Researchers at Indiana University have used method of magnetic resonance imaging to see how computer games affect the brain. It was found that the brain of the children, who play video games with violence, changed parts of the brain responsible for cognitive function and emotional control. Doctors attribute this to the fact that our social behavior is caused by our personal experiences. If the child becomes accustomed to violence, drugs, and violence in games, theoretically, this experience can shape his behavior as an adult. Virtual reality is becoming increasingly complex, three-dimensional, and realistic. This brings the players to lose sense of difference between what is real and what is not. The doctors recommend parents should control the video games their children play and to make sure that the age limit set by many of the games, is observed. The study was published shortly after the announcement that the pathological dependence on the Internet and video games, perhaps in the very near future will be officially considered a mental health disorder.
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